After over 60 hours of playtime, I have finally finished Danganronpa V3. I have… a lot I want to talk about.
I played Danganronpa Trigger Happy Havoc in early 2020, declaring it as one of my few “corona games” that I would play during the early stages of the pandemic. I came away from it with mixed feelings, the strongest of which was a craving for more. So naturally I played Danganronpa Goodbye Despair soon after, though this time on more of a slow burn, taking my time through the story. I began Danganronpa V3 Killing Harmony in December 2020, and finished it on January 24th 2021. I barely took any breaks from the game, and kept myself invested until the very end.
I have to say, that’s the way these games are meant to be played. Letting yourself get absorbed into the world of Danganronpa, lost in the complex relationships your favorite characters have with each other as they kill and accuse each other.
I liked Danganronpa THH. It’s veiled narrative always surprised me, and unraveling the deeper mysteries of Hope’s Peak Academy was the best part of the story. I remember being endlessly intrigued and always guessing what the big reveals would be as I played. Danganronpa 2 really didn’t suck me in as much as the other two games. It had it’s highlights for sure, but overall it’s the one in the series that I have the most conflicting opinions on. What hooked me for Danganronpa V3 wasn’t it’s epic scale like the second game, nor the compelling mystery like the first game. For me, Danganronpa V3’s biggest draw was it’s emotional tone.
If the first game was intriguing, the second game was epic, the third game was honestly fucking sad. The series has had a lot of shaky dialogue and character building in the past, but V3 was a huge step up for the writers, and an excellent send off for the series.
I’m not exaggerating when I say that V3 struck a chord in me. It’s not very often that a narrative touches me, and this game really made me feel something.
Past this point there will be spoilers.
Shuichi became the ultimate detective after solving a murder case faster than the police, but it wasn’t a case anyone wanted to be solved. As the culprit was apprehended, he glared at Shuichi, full of malice and hatred. The glare burned itself into Shuichi’s psyche, since later he would learn the culprit’s motive. The victim had tricked the culprits family into suicide, meaning it was a passionate kill of revenge.
Shuichi felt so guilty for “siding” with the victim, and felt that everything was his fault for exposing the truth. This led to Shuichi considering himself a lousy detective, and to him wearing a hat to avoid eye contact with people, still haunted by the culprit’s glare.
This is our protagonist for V3. In my opinion, he is the most character rich and emotionally complex protagonist in the series.
Enter: the killing game. 16 high school students all with “ultimate” talents find themselves on the campus of a huge school. They are locked inside the campus by a gigantic wall, and are threatened to participate in a “killing game” by Monokuma and the Monocubs.
You begin the game playing as Kaede however, not Shuichi. Kaede the ultimate pianist is as charismatic as she is playful, and quickly establishes herself as the role model of the group. She tries her best to bring all the students together and keep up morale, even with dissenting voices among them. Kaede and Shuichi have many scenes together where Kaede sets out to understand Shuichi, learns of his troubles, and genuinely wants to help him through his trauma. I won’t get into ships and all that stuff, but for the single chapter that Kaede is present, Shuichi finds it easy to confide his troubles in Kaede. They spend a lot of time together, and their smitten relationship is noted by other characters.

So, you can imagine what goes through Shuichi’s mind as he slowly realizes that Kaede was the killer during the first trial. It felt like history was repeating itself for Shuichi. The person everyone wants to look up to, the person he trusted and believed in, was the culprit. Shuichi stayed quiet most of the trial, naturally not wanting to accuse his friend of murder, even though his detective instinct was telling him it was correct.
This is a complexion to Shuichi’s character that comes out in every trial, though more so in the later ones. Shuichi is the ultimate detective. He can see things in cases that other people cannot, and because of this, everyone relies on him to flex his talent and reveal the murderer. It’s not fair for him. He hates his talent, he hates the game, he hates himself for revealing the truth, and his trauma never actually heals. For me it was so easy to put myself in Shuichi’s shoes. The awful feeling that your talent is only ever useful if one of your friends is dead, and the dread of using your talent to accuse another one of your friends and sentence them to Monokuma’s punishment would be unbearable.
After the first trial, Shuichi finds himself in Kaede’s lab, reflecting on the events leading to her execution. Kaede’s spirit consoles him, playing Clair de Lune by Debussy- which is an amazing piece by the way, and is an excellent reflection of Shuichi’s emotional state throughout the game. Shuichi finds the courage to go on without Kaede, and fulfill her wish of ending the killing game. To underline this, Shuichi takes off his hat, and never touches it for the rest of the game. From now on he would look truth in the eye and not back down, for everyone’s sake.

What I just walked you through was the plotline of just two characters in one chapter. There are 14 more characters and 5 more chapters I haven’t touched on that are just as rich and dripping with drama and weight as this.
I’ll go into a couple more of my favorite developments in the game, more so to gush about how good the character building is in this game than to prove any kind of point.
Kokichi Oma. Kokichi is one of the most beloved characters in the entire series, and for good reason. From the beginning, Kokichi is established as the “trouble maker” of the group. The first game had Byakuya, who was constantly ego tripping and generally being an ass despite himself not actually being all that smart. The second game had Nagito, who pressures the other students to harder and more difficult situations to see them overcome such obstacles. Nagito is also one of the most divisive characters in the series and deserves his own essay. Kokichi matches these two by being a compulsive liar, which is established from when you first meet him as Kaede.
On the surface, Kokichi in the early chapters is nothing more than a mischievous contrarian. In the first chapter Kokichi introduces himself as the “Ultimate Supreme Leader”, and quickly makes it known to Kaede and Shuichi that they cannot trust him, since half of what he says are lies by his own admission.
In the second chapter Kokichi begins his off-hand remarks. The first few of which show that he understands the dynamic of the killing game and how Monokuma incites murders to take place in the school. He remarks that they should not cooperate with each other since when they do Monokuma will step in with a plan that will make them suffer, citing Kaede’s case as evidence of this happening.
After trial three, Kokichi points out that Himiko has been lying to everyone- especially herself. She had always been an emotionless character, and after two of her friends died in chapter three, she was going to bottle it up like everything else. By calling her out as a liar, Kokichi helps Himiko confront her emotions, resulting in her mournfully sobbing until she passes out. This seems to be Kokichi showing empathy, in his own peculiar way.
In chapter four, Kokichi seems to glorify the killing game and claim that killing someone to win the game would be worth it for him, if it came down to it. This contradicts what he said in chapter two about not wanting Monokuma to incite violence, and is an obvious lie. He says this to further antagonize himself. This comes to a head in the trial, where it is revealed that Kokichi manipulated Gonta into committing murder. After the trial, Kokichi begins to cry and protest against Gonta’s execution. He begged to be punished instead. However after Gonta’s execution, Kokichi flips his narrative, saying he couldn’t believe we fell for his crocodile tears, and that he would never care about that idiot.
But reading the scene carefully, the part that seemed more like an act was when he claimed he was only pretending to care about Gonta. Kokichi is not a heartless bastard. I think he really did feel something for Gonta, and truly felt disgusted with himself for sacrificing Gonta to further his plan. The claim that the crying was an act felt forced, almost comically evil.

During chapter five Kokichi gives electro hammers to everyone, letting them make their way to the end of the tunnel at the back of the school, where they open a door to the outside world to find it apocalyptical and their Oxygen running out. Kokichi closes the door and monologues about how he is the mastermind and he is ending the game out of boredom. This was his most important lie of the game.
I will state it once again; Kokichi is a compulsive liar. With the full picture in view, we see that Kokichi always had a plan, always knew what he was doing, and said the things he said at the times he did for a reason.
In case five, Kokichi is flattened by a hydraulic press by Kaito. This was Kokichi’s ultimate goal- to create a murder that not even Monokuma could solve. By using electrobombs to disable his cameras, and collaborating with Kaito to make the victim and the culprit unclear, he sets up a situation in which both Kaito and Kokichi could both be the culprit and the victim. After the trial we get a flashback to Kokichi talking to Kaito about his intentions-
- Kaito: You kept saying how fun this game was.
- Kokichi: …
- Kokichi: That was a lie… obviously…
- Kokichi: H-How could a game… that you’re forced to play… be fun…?
- Kokichi: I had to think this game was fun to survive… I had to lie to myself!

In summary, Kokichi saw how the mastermind was manipulating everyone into killing eachother, and wanted to end it all along. To this end, he painted himself as the villain, convinced everyone else that he was the mastermind, and declared that the killing game would end because he was bored. For a moment, that almost worked. But, the events of trial 5 made it clear that he had to change his plan, and instead collaborated with Kaito to create an unsolvable murder that even Monokuma couldn’t solve in order to break the game.
Quite the misunderstood character, Mr. Ultimate Supreme Leader.
Side tangent: I remember a while ago, long before I played V3, and maybe even before I played the first game, I remember seeing photos of Kokichi. Strangely enough, in those photos he was titled the “Ultimate Rally Crier”. I played V3 waiting for a reveal that he was never in fact the “Ultimate Supreme Leader”, especially in chapters five and six. In chapter six Shuichi investigates Kokichi’s room and lab, finding the room to be a childish mess and his lab to be comically “evil organization”-esque, with a batmobile and everything. Shuichi notes all this, as if Kokichi was a poser. When we get our hands on his motive video from chapter two, we learn that his “evil organization” was pretty much a group of clowny pranksters who commit misdemeaners at worst. This further sold me on him being the “Ultimate Rally Crier”, but it was never confirmed. Even on the wiki, it says that he is the “Ultimate Supreme Leader”.
Throughout the game he manipulates everyone, and plays with their emotions, even if it is all lies. I think it would have been quite fitting for him to have a reveal like this. Food for thought.
Finally, I will cover my favorite scene in the entire series of Danganronpa. First you will need some brief context. After the second trial, Kokichi outs Maki as the “Ultimate Assassin”, not the “Ultimate Child Caregiver” like she had told us before. Maki confirms this, and for the rest of chapter three, everybody has a hard time trusting Maki. Maki feels melancholic about this, since deep down she just wants to get along with and work with everyone else. She may be the Ultimate Assassin, but she never had any plans to kill anyone, she wanted to leave just as much as everyone else.
Seeing how Maki has been shunned by the rest of the group, Kaito invites Maki to workout at night with Shuichi and himself, which was a ritual that the two of them have been doing since the end of trial one to work on Shuichi’s confidence. Hesitant to trust anyone, Maki attends the workouts. Through chapters three and four, Maki and the boys form a bond from hanging out so often, and are dubbed as the “Training Trio” by fans.

I can’t underline how important this bond is to all three of them, each for their own reasons. Shuichi has Kaito to boost his confidence and work on his fear, and he has Maki to relate with and confide his weaknesses to. Maki ends up falling for Kaito, looking up to his brazen positivity, and she relates with Shuichi to make sense of her own identity. Kaito is the glue of the trio, and helps the other two become their best selves, so that he can rely on them when he tries to break the killing game.
Everything is peachy with the trio up until trial four. During the trial, Shuichi has no choice but to suspect Gonta as the blackened given the evidence. Kaito is enraged by this, since Gonta was always a friend to everyone and would never hurt a fly. Kaito debates Shuichi until the bitter end, where it’s revealed that Shuichi and Kokichi were right about Gonta being the killer. After Gonta is punished, Kaito and Kokichi have a scuffle, which results in Kaito’s illness acting up in front of everyone. He pukes blood on the floor before leaving, glaring at Shuichi. Of course, after that trial things are a bit awkward with the trio.
Throughout chapter five, you don’t have the option to spend time with Kaito, and every time Shuichi and Kaito are in the same room there is a really awkward air. Maki tries to amend this by forcing the three of them to hangout together once again, resulting in a really awkward scene where Shuichi is just third-wheeling while Maki teaches Kaito how to assemble a crossbow. After this scene, the moment with Kokichi pretending to be the mastermind happens, and Kaito is imprisoned by him for the rest of the chapter. Though there is one last scene, in which Kaito and Shuichi somewhat make-up through a bathroom window.
Before his execution, Kaito says his last goodbyes to Maki and Shuichi. At this point his illness has gotten way out of hand, and he his covered in blood for the entire scene. Kaito tells Shuichi that-
- Kaito: Your detective skills kept us alive…
- Kaito: You were just way too cool, and I got frustrated…
- Kaito: So that’s why I was so harsh on you. My bad…
- Shuichi: …
In a flash of anger, Maki pulls out her knife and declares that she won’t let Monokuma kill Kaito-
- Maki: I’ve always fought to kill, but… this is the first time I’ve fought to protect someone!
- Maki: I’ve never felt this way before! I’ve never…
- Maki: …been given a nickname like “Maki Roll” before, either.
- Maki: And… I’ve never…
- Maki: …fallen for someone before.
- Maki: I… don’t want this to end. I just… don’t…
- Kaito: Maki… Before… you hated yourself so much. You didn’t even like yourself a little…
- Kaito: But not anymore, huh? You’re alright now!
- Kaito: You fell for a guy like me! Now you can learn to like yourself!
- Maki: …
- Kaito: Hey, hey… don’t cry. Can’t you send me off with one last smile?

I don’t know how Kaito expected Maki to smile given the situation.
Now, as great as trial five is, the scene I wanted to comment on takes place after it, but before chapter six begins.
After the trial, Shuichi finds himself in the courtyard where he, Maki, and Kaito used to train at night. He reflected on the trial, thinking about how they lost someone they all trusted, and someone that nobody trusted in the same event. As he is reminiscing, Maki finds herself at the courtyard as well-
- Shuichi: Ah, Maki…
- Maki: …So, you came too.
- Shuichi: Yeah…
- Shuichi: …
- Shuichi: Maki… I’m sorry.
- Maki: For what?
- Shuichi: I was the one who drove Kaito into a corner…
- Shuichi: Just like Kaede, I… I end up betraying everyone important to me…
- Shuichi: It’s all my fault.
- Maki: …
- Maki: …Are you feeling lonely?
- Shuichi: Huh?
- Maki: Are you lonely… now that Kaito is gone?
- Shuichi: …
- Shuichi: Yeah… lonely.
- Shuichi I… I feel so lonely, and so sad I… I don’t know what to do…

The gentle awkwardness of this dialogue speaks a million words. Shuichi is once again burned by the truth, and once again blames himself for the death of his friends. Maki just watched her best friend and first crush die in front of her, and was powerless to stop it. She is experiencing a lot of heavy emotions that she has never had to deal with before in her life.
Maki attempts to comfort Shuichi, but her lack of experience practicing sympathy makes it awkward. But she tries, and in her own way, she is able to console him. I can’t stress enough how good this dialogue is. These are characters that have been built up for multiple chapters, and have been to hell and back together. Their friend that acted as their glue just died, and knowing their personality problems, this is exactly how I would have imagined this scene going. It continues-
- Shuichi: The only reason I’m still alive right now is because of Kaito.
- Shuichi: If he hadn’t been my friend, I would be…
- Maki: …Me too.
- Maki: I can’t remember the last time I ever cried that hard. I wonder how long it’s been…
- Maki: But, I won’t cry anymore.
- Maki: I’m sad, but… I’m grateful to Kaito.
- Shuichi: Grateful?

From here, the two are joined by Himiko and Tsumugi, and the four of them work out together to remember Kaito.

For me, V3 was the swan song for the series, and I think it would be fine to let it rest as it is. Oh, right the developers are burnt out anyway.
I suppose I should touch on that before I finish this piece. Well, here goes.
A subtheme to the third game that goes with as much subtlety as a Monokuma execution is that sequels get tired eventually. Ask the right person and you will learn that the entire third game is about how the developers are sick of making Danganronpa games, and don’t want to milk the series to death like what has happened to other titles. This is an understandable notion and I empathize with the developers, but oh my god do they beat you over the head with it.
It is /somewhat/ subtle throughout the game, like small comments the player character will make when examining certain pointless objects or Monokuma theater bits about commercial success.
This ends in the sixth trial however, where the big reveal is that Danganronpa V3 is not the third killing game in the canon. According to Tsumugi, V3 means 53, and Danganronpa is a television show watched all over the world. The killing game in the third game is the 53rd season of that show. Even the previous two games, Trigger Happy Havoc and Goodbye Despair, were supposedly part of this television show.
More than that, Tsumugi also shows that all characters in every game were technically fictional characters, since they were prewritten personalities that replace the memories of whoever signed up to be on the show. Every character is fake. Shuichi’s backstory never happened. Maki’s love for Kaito was never real. Kokichi’s compulsive lying was fabricated. Hell, even further than that, Mondo’s jelousy of Chihiro’s bravery wasn’t real. Sayaka’s idol group was never in any danger since they never existed, because she wasn’t an idol. Nagito’s perversion of seeing hope overcoming despair wasn’t real. Fuyuhiko and Pekoyama were never raised together.
I could go on, but my point is that this changes everything in the series. Every Danganronpa story and character you know and love was all a fabrication, created by writers to be portrayed by actors who have their memories replaced to believe that they are those characters.
Oh wait, isn’t that just what it is though? Danganronpa is a video game IP, with a studio of writers and voice actors behind it all. Haha, very meta well done Spike Chunsoft you really stuck it to those fans of yours.
But seriously though I don’t know how to feel about it. I appreciate the meta message, and it did make me think for a bit. But it comes off sort of… pissy? I’m not sure if that’s the right word.
Either way, I have come to terms with 3-6 being the canonical ending to Danganronpa. It doesn’t soil everything that came before it, but it doesn’t really wrap everything up very neatly either. I suppose it could have been worse, remember 2-6? Jesus.
Danganronpa is a series I will hold close to my heart for some time. Everything about the games strike something within me. Compelling mysteries, a slow burn narrative with clear themes, amazing characters with complex relationships, superb design for those characters, and an iconic villain as the face of it all. I’ll even mention that these games have some fucking good music, even though I am vastly underqualified for appraising something like that.
Do I recommend Danganronpa V3? Yes. However, you need to play the first two games in order to get to it. Like many other things I seem to get into, Danganronpa is a commitment. All or nothing. If you want to play (in my opinion) the best game in the series, you need to play the entire series.
Please, play this fucking game. Play Danganronpa.


